Investigations into agent bodies algorithms, and behavioral algorithms, where gradients and levels of differentiation are not predefined but rather a result of emergence.
#GPGPU #Stigmergy #Java #agentbodies #selforganization #JCuda #sematectonicFields nonstandardstudio
more description soon…
There were 2xNVidia GTX780Ti used in this study, having in total a combined 5760 CUDA cores (2880 each), running on a machine 2 x Intel Core i7-4930k @ 3.40GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
US equivalent
GPU: 2xNVidia GTX780Ti
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
Structural Stigmergy Model nonstandardstudio #stigmergy #structuralStigmergy #shellStructures #catenary
Articulation of structural morphologies – through principles of stigmergic collaboration and structural coupling.
By self-regulating critical variables of force distribution within a structural system, the ecology of agents is developing an automatic mechanism of self-regulation – homeostasis/autopoiesis system – where the system becomes self-producing, allowing for a correlated and differentiated multi-system. Where like in natural systems, compositions are so highly integrated that they cannot be easily decomposed into independent subsystems. It becomes a system with self-reference and self-regulation which further evolves by using structural coupling. Therefore recognizing that the outside influences cannot shape the system’s internal structure, but act only as a trigger that causes the structure to alter its current attractors.
The ecology of agents allows us to correlate multiple systems, and encourage the contributive coexistence of different articulation layers.
There were 2xNVidia GTX780Ti used in this study, having in total a combined 5760CUDA cores (2880 each), running on a machine 2 x Intel Core i7-4930k @ 3.40GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
US equivalent
GPU: 2xNVidia GTX780Ti
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
Couple iterations of Pavilion studies that we did last year. Full project pictures will be presented soon.
#agentbodies #swarm #swarmintelligence #informedbodies #chargedfields #java #jCuda nonstandardstudio
more description soon…
There were 2xNVidia GTX780Ti used in this study, having in total a combined 5760CUDA cores (2880 each), running on a machine 2 x Intel Core i7-4930k @ 3.40GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
US equivalent
GPU: 2xNVidia GTX780Ti
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
The study explores the idea of agent bodies where the body of the agent is defined by a mesh geometry capable of reacting to different stimuli. The agent body has its own behavioral rules, that determine the way it will interact and connect with other neighbors’ bodies.
There are two levels of interactions, therefore, the interaction between agents, and interactions between agent bodies. The bodies are intelligent enough to be able to adapt to local conditions, interactions. Their perception and memory are not only self-gathered but also inherited from the agent swam. Series of smart agent bodies start to snap, interact and connect to each other giving rise to emergent gradient patterns, and intense levels of differentiation.
Because of the high amount of agents, and interactions involved, and to satisfy the required computational power, necessary for these sorts of processes, swarm algorithms adapted for GPGPU were deployed.
There were 2xNVidia GTX780Ti used in this study, having in total a combined 5760CUDA cores (2880 each), running on a machine 2 x Intel Core i7-4930k @ 3.40GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
US equivalent
GPU: 2xNVidia GTX780Ti
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
Running on a machine 2 x Intel Core i7-4930k @ 3.40GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
Voxel space resolution – 600x600x600
running on a machine 2 x Intel Core i7-4930k @ 3.40GHz
with memory Corsair 64GB DDR4 DRAM
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
US equivalent
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
Voxel space resolution – 600x600x600
running on a machine 2 x Intel Core i7-4930k @ 3.40GHz
with memory Corsair 64GB DDR4 DRAM
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
US equivalent
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
Voxel space resolution – 600x600x600
running on a machine 2 x Intel Core i7-4930k @ 3.40GHz
with memory Corsair 64GB DDR4 DRAM
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
Voxel space resolution – 600x600x600
running on a machine 2 x Intel Core i7-4930k @ 3.40GHz
with memory Corsair 64GB DDR4 DRAM
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
Nonstandardstudio’s Gh addon that enables a more generative/rule-based approach. Simulating flows of pollen particles.
PollenSimulation
– 20k pollen particles GH
– wind Field res 1000×800
Small hack into BZR – Belousov Zhabotinsky Reaction, a more continuous differentiated model
There were 2xNVidia GTX780Ti used in this study, having in total a combined 5760CUDA cores (2880 each), running on a machine 2 x Intel Core i7-4960X @ 3.60GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
There were 2xNVidia GTX780Ti used in this study, having in total a combined 5760CUDA cores (2880 each), running on a machine 2 x Intel Core i7-4960X @ 3.60GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
Space Attractor – Internalized Feedback
follow us on twitter: twitter.com/n_s_studio
follow us on flickr:flickr.com/photos/nonstandardstudio/
follow us on instagram:instagram.com/nonstandardstudio/
more to come on: nonstandard-studio.com/
www.nonstandardstudio.wordpress.com
Music: | Noemi Bolojan – Shine upon me | soundcloud.com/noemibolojan
an ongoing exploration of stigmergy systems where the agents interact with their own pheromone traces and control local dynamic information to influence and adjust larger urban life-processes by embedding intelligence into the formation, organization, and performance of urban spaces.
Our project explores principles of physical and visual connectivity as a method of evaluating and generating new spatial solutions for contemporary society. This idea derives from startup research of individual urban systems, where on the example of working environments, we have addressed problems, needs, and desires of corporative field.
Having analyzed existing precedents, we have met certain communicational constraints intrinsic to old spatial models, that still widely repeated even for new social processes. In order to overcome these limitations, we extract local rules that affect and regulate the spatial and communicative formation of the working environment – rules of physical and visual connectivity. Implementation of these rules allows us to achieve a certain set of variations and combinations, going from complete absence of visual and physical integration between the spaces, to visual integration only, and to the maximum physical and visual integration. Being tightly related to the proximity of spaces, these internal rules have certain potential in terms of building relationships not only on local but also on a global scale.
Our idea is to unfold these rules on an urban level and encourage the correlation of multiple systems by means of principles that would be shared by all systems.
That’s why, when we move from research of individual systems to the scale of a master plan, as a very first step, we embed principles of physical and visual integration in the urban field to guarantee desired levels of connectivity and only after that gradually introduce individual systems. Thus the influence of the mentioned principles propagates through any system build upon it and acts as a correlative mechanism.
After a layer of shared properties is established, we start to build an urban field with the dominance of one system. This field is gradually altered and updated by the information of the system newly introduced in the field. Each system acts in limits that had been already ascribed to it by other teams’ research, and cause particular changes when it influences the field.
This strategy allows us to correlate multiple systems, in the way, which excludes simple collage or imposition, and encourage the contributive coexistence of urban layers.
Daniel Bolojan
Daniel Zakharyan