Running on a machine 2 x Intel Core i7-4930k @ 3.40GHz and Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz.
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
US equivalent
GPU: 2xNVidia GTX780Ti
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
[2]The Myth of the Framework: In Defense of Science and Rationality by Karl Popper
[3] Bonabeau E., M. Dorigo, G. Théraulaz. Swarm Intelligence: From Natural to Artificial System s. Santa Fe Institute in the Sciences of the Complexity, Oxford University Press, New York, Oxford, 1999.
[4] Chialvo, Dante R., Millonas, Mark M. “How Swarms Build Cognitive Maps” . In Luc Steels (Ed.), The Biology and Technology of Intelligent Autonomous Agents , (144) pp. 439-450, NATO ASI Series, 1995.
[5] Vitorino Ramos, Filipe Almeida, Artificial Ant Colonies in Digital Image Habitats – A Mass Behaviour Effect Study on Pattern Recognition, Proceedings of ANTS’2000 – 2nd International Workshop on Ant Algorithms (From Ant Colonies to Artificial Ants), Marco Dorigo, Martin Middendorf & Thomas Stüzle (Eds.), pp. 113 – 116, Brussels, Belgium, 7 – 9 Sep. 2000.
Voxel space resolution – 600x600x600
running on a machine 2 x Intel Core i7-4930k @ 3.40GHz
with memory Corsair 64GB DDR4 DRAM
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
US equivalent
CPU: 2 x Intel Core i7-4930k @ 3.40GH
RAM: Corsair DOMINATOR Platinum Series 64GB DDR4 DRAM 2800MHz
References:
[1]Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
Nonstandardstudio’s Gh addon that enables a more generative/rule-based approach. Simulating flows of pollen particles.
PollenSimulation
– 20k pollen particles GH
– wind Field res 1000×800
Our project explores principles of physical and visual connectivity as a method of evaluating and generating new spatial solutions for contemporary society. This idea derives from startup research of individual urban systems, where on the example of working environments, we have addressed problems, needs, and desires of corporative field.
Having analyzed existing precedents, we have met certain communicational constraints intrinsic to old spatial models, that still widely repeated even for new social processes. In order to overcome these limitations, we extract local rules that affect and regulate the spatial and communicative formation of the working environment – rules of physical and visual connectivity. Implementation of these rules allows us to achieve a certain set of variations and combinations, going from complete absence of visual and physical integration between the spaces, to visual integration only, and to the maximum physical and visual integration. Being tightly related to the proximity of spaces, these internal rules have certain potential in terms of building relationships not only on local but also on a global scale.
Our idea is to unfold these rules on an urban level and encourage the correlation of multiple systems by means of principles that would be shared by all systems.
That’s why, when we move from research of individual systems to the scale of a master plan, as a very first step, we embed principles of physical and visual integration in the urban field to guarantee desired levels of connectivity and only after that gradually introduce individual systems. Thus the influence of the mentioned principles propagates through any system build upon it and acts as a correlative mechanism.
After a layer of shared properties is established, we start to build an urban field with the dominance of one system. This field is gradually altered and updated by the information of the system newly introduced in the field. Each system acts in limits that had been already ascribed to it by other teams’ research, and cause particular changes when it influences the field.
This strategy allows us to correlate multiple systems, in the way, which excludes simple collage or imposition, and encourage the contributive coexistence of urban layers.
Daniel Bolojan
Daniel Zakharyan
beside primary rules of swarms, like cohesion, alignment, separation I started to add into this mess of particles, also some attractive force such as gravity or repulsive force/ orbital which will spin either clockwise or counterclockwise, . While on the first example I was playing exclusively with swarm primary rules, for the second example I started to add new rules (those that I mentioned above)…
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